New Indoor Rules

What are the rules for the Indoor League?

The rules on the indoor league vary by age, and are generally formulated for chunks of age groups in two ways: 1) U6-U8 and 2) U10-U16. U6 will generally follow the same rule structure and field structure as U8, will depend more on coaches for guidance. U10-U16 all operate in the same fashion. The rules have been constructed to help facilitate continuity between indoor and outdoor leagues and are to be considered 'as is'.

Dynamo Indoor Rules U6 & U8

Field

Half court (both sides of curtain) for U6 at WT

Half court (both sides of curtain) for U8 at SEA

Small goals

Number of players per game

U6 3v3 (no goalkeeper), one game per half court

U8 4v4 (no goalkeeper), one game per half court

Ball

Futsal size 3

Equipment

Shin guards covered by socks

Non-marking indoor shoes

No jewelry; No chewing gum

Appropriate team color shirt tucked in.

Duration of Game

Teams have 1 hour. First 15 min is occupied by warm-up and drills by coach.

Remaining 45 min: scrimmage.

Referees

Dynamo certified referees. One referee per half court. In case referee is absent, a coach assumes the responsibility of reffing the game.

Kickoff

Ball is at rest at the center. Opponents must be outside the circle surrounding the center spot. The ball has to be passed forward across the midline. Kickoff is an indirect kick (goal cannot be scored from a direct kick into the goal)

Note: It is recommended that the ball is passed to a teammate to maintain possession of the ball. Referees should explain that the kickoff is not a kick straight to opposing team.

Boundaries

U6-U8 play without out-of-bounds. Ceiling or out of arena is out of play. If the ball leaves the playing area the restart is with indirect kick.

Restarts

In all occasions when play is stopped, the referee shall blow the whistle. Play resumes with an indirect free kick or drop ball, as appropriate. No direct kicks, throw-ins, corner kicks or penalty kicks. Opponent must maintain a 3 yard distance with indirect kicks.

Fouls

All fouls should be enforced per the restart section above. (i.e. no direct kicks or penalty kicks). No slide tackles or sliding kicks. Handballs must be intentional. Players will be encouraged to remain on their feet. Coaches should assist with monitoring this rule.

Offside and 3-line rule

No offside. Ball cannot be kicked in the air for more than half the length of the field.

Substitutions

Substitutions can be made at any stoppage of play with the permission of the referee.

Dynamo Indoor Rules U10-older

Field

Full court, futsal boxnet goals (4x6). Goals are placed against back walls as all walls are in bounds.

The players and coaches will sit on the corner boxes at SEA.

Number of players

U10, U12 and U16: 5 + GK on each team, teams may play 4+GK if attendance is low. If attendance is very low, teams may play without a keeper.

Ball

U10, U12 and U16 4 futsal ball

Equipment

Shin guards covered by socks

Non-marking indoor shoes

No jewelry; No chewing gum

Appropriate team color shirt tucked in; GK shall wear color different than both team colors (Pinnies in locker)

Duration of Game

Teams have one hour. First 15 min is occupied by warmup and drills by coach.

Remaining 45 min: scrimmage. 4 relatively equal periods (9-10 minutes apiece).

Traditional indoor soccer is meant to keep players moving, but with smaller registration numbers, more frequent water breaks might be needed.

Referees

Dynamo certified referees. One referee per game. In case referee is absent, a coach shall assume the responsibility of reffing the game.

Kickoff

Ball is at rest at the center. Opponents must be outside the circle surrounding the center spot. The ball has to be passed forward across the midline.

Boundaries

U10, U12 and U16 use traditional indoor rules at St. Edmunds Academy in that the field has built in banger boards. Hence, the ball may be played off of the walls, and there is no out of bounds unless the ball is kicked over the wall or touches the ceiling. In this event, the ball will be restarted in play by the opponents of the player who last touched the ball with a throw-in for balls kicked over the wall and a indirect restart at the point directly below where ball touched the ceiling.

Five second rule

All restarts following out of bounds are subject to the 5-second rule. From the moment the ball is spotted on the line or in the goal box, the team has 5 seconds to bring the ball in play. The referees will signal the countdown with the fingers of their hand raised in the air. Once the referee reaches zero, the whistle is blown again and the throw-in goes to the opposing team.

Restarts

In all occasions a where play is to be stopped, the referee shall blow the whistle. Play will resume with an indirect free kick or drop ball or a corner kick. No direct kicks (except corner kicks). Opponent must maintain a 3-yard distance with indirect kicks and corner kicks.

Fouls

No slide tackles or sliding kicks. No penalty kicks. Handling is illegal only if intentional.

Offside and 3-line rule

No offside. Ball cannot be kicked in the air for more than half the length of the field. If this occurs, or if the ball is kicked onto the ceiling, the ball will be restarted in play at the 1/3 line on the opponent's side of the field.

Goalkeeper

No punts (Throws and kicks on the ground only). Ball cannot be thrown in the air past mid-court. Ball must be released by the goalkeeper within 5 sec of getting possession. The goalkeeper will wear a goalie jersey or a pinny of a different color than either team.

Substitutions

Substitutions can be made while the game is going on (on the fly). Player has to leave the field before substitute can enter. Departing and entering the field has to be done in the same area close to the "bench area" (corner) of the team.